module TD.Data.Game
(Game(..)) where
import qualified Data.Aeson as A
import qualified Data.Aeson.Types as AT
import qualified TD.Lib.Internal as I
import qualified Data.Text as T
import qualified TD.Data.FormattedText as FormattedText
import qualified TD.Data.Photo as Photo
import qualified TD.Data.Animation as Animation
data Game
= Game
{ Game -> Maybe Int
_id :: Maybe Int
, Game -> Maybe Text
short_name :: Maybe T.Text
, Game -> Maybe Text
title :: Maybe T.Text
, Game -> Maybe FormattedText
text :: Maybe FormattedText.FormattedText
, Game -> Maybe Text
description :: Maybe T.Text
, Game -> Maybe Photo
photo :: Maybe Photo.Photo
, Game -> Maybe Animation
animation :: Maybe Animation.Animation
}
deriving (Game -> Game -> Bool
(Game -> Game -> Bool) -> (Game -> Game -> Bool) -> Eq Game
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: Game -> Game -> Bool
== :: Game -> Game -> Bool
$c/= :: Game -> Game -> Bool
/= :: Game -> Game -> Bool
Eq, Int -> Game -> ShowS
[Game] -> ShowS
Game -> String
(Int -> Game -> ShowS)
-> (Game -> String) -> ([Game] -> ShowS) -> Show Game
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> Game -> ShowS
showsPrec :: Int -> Game -> ShowS
$cshow :: Game -> String
show :: Game -> String
$cshowList :: [Game] -> ShowS
showList :: [Game] -> ShowS
Show)
instance I.ShortShow Game where
shortShow :: Game -> String
shortShow Game
{ _id :: Game -> Maybe Int
_id = Maybe Int
_id_
, short_name :: Game -> Maybe Text
short_name = Maybe Text
short_name_
, title :: Game -> Maybe Text
title = Maybe Text
title_
, text :: Game -> Maybe FormattedText
text = Maybe FormattedText
text_
, description :: Game -> Maybe Text
description = Maybe Text
description_
, photo :: Game -> Maybe Photo
photo = Maybe Photo
photo_
, animation :: Game -> Maybe Animation
animation = Maybe Animation
animation_
}
= String
"Game"
String -> ShowS
forall a. [a] -> [a] -> [a]
++ [String] -> String
I.cc
[ String
"_id" String -> Maybe Int -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Int
_id_
, String
"short_name" String -> Maybe Text -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Text
short_name_
, String
"title" String -> Maybe Text -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Text
title_
, String
"text" String -> Maybe FormattedText -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe FormattedText
text_
, String
"description" String -> Maybe Text -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Text
description_
, String
"photo" String -> Maybe Photo -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Photo
photo_
, String
"animation" String -> Maybe Animation -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Animation
animation_
]
instance AT.FromJSON Game where
parseJSON :: Value -> Parser Game
parseJSON v :: Value
v@(AT.Object Object
obj) = do
String
t <- Object
obj Object -> Key -> Parser String
forall a. FromJSON a => Object -> Key -> Parser a
A..: Key
"@type" :: AT.Parser String
case String
t of
String
"game" -> Value -> Parser Game
parseGame Value
v
String
_ -> Parser Game
forall a. Monoid a => a
mempty
where
parseGame :: A.Value -> AT.Parser Game
parseGame :: Value -> Parser Game
parseGame = String -> (Object -> Parser Game) -> Value -> Parser Game
forall a. String -> (Object -> Parser a) -> Value -> Parser a
A.withObject String
"Game" ((Object -> Parser Game) -> Value -> Parser Game)
-> (Object -> Parser Game) -> Value -> Parser Game
forall a b. (a -> b) -> a -> b
$ \Object
o -> do
Maybe Int
_id_ <- (String -> Int) -> Maybe String -> Maybe Int
forall a b. (a -> b) -> Maybe a -> Maybe b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap String -> Int
I.readInt64 (Maybe String -> Maybe Int)
-> Parser (Maybe String) -> Parser (Maybe Int)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Object
o Object -> Key -> Parser (Maybe String)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"id"
Maybe Text
short_name_ <- Object
o Object -> Key -> Parser (Maybe Text)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"short_name"
Maybe Text
title_ <- Object
o Object -> Key -> Parser (Maybe Text)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"title"
Maybe FormattedText
text_ <- Object
o Object -> Key -> Parser (Maybe FormattedText)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"text"
Maybe Text
description_ <- Object
o Object -> Key -> Parser (Maybe Text)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"description"
Maybe Photo
photo_ <- Object
o Object -> Key -> Parser (Maybe Photo)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"photo"
Maybe Animation
animation_ <- Object
o Object -> Key -> Parser (Maybe Animation)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:? Key
"animation"
Game -> Parser Game
forall a. a -> Parser a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (Game -> Parser Game) -> Game -> Parser Game
forall a b. (a -> b) -> a -> b
$ Game
{ _id :: Maybe Int
_id = Maybe Int
_id_
, short_name :: Maybe Text
short_name = Maybe Text
short_name_
, title :: Maybe Text
title = Maybe Text
title_
, text :: Maybe FormattedText
text = Maybe FormattedText
text_
, description :: Maybe Text
description = Maybe Text
description_
, photo :: Maybe Photo
photo = Maybe Photo
photo_
, animation :: Maybe Animation
animation = Maybe Animation
animation_
}
parseJSON Value
_ = Parser Game
forall a. Monoid a => a
mempty