module TD.Data.DiceStickers
  (DiceStickers(..)) where

import qualified Data.Aeson as A
import qualified Data.Aeson.Types as AT
import qualified TD.Lib.Internal as I
import qualified TD.Data.Sticker as Sticker

-- | Contains animated stickers which must be used for dice animation rendering
data DiceStickers
  = DiceStickersRegular -- ^ A regular animated sticker
    { DiceStickers -> Maybe Sticker
sticker :: Maybe Sticker.Sticker -- ^ The animated sticker with the dice animation
    }
  | DiceStickersSlotMachine -- ^ Animated stickers to be combined into a slot machine
    { DiceStickers -> Maybe Sticker
background  :: Maybe Sticker.Sticker -- ^ The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish
    , DiceStickers -> Maybe Sticker
lever       :: Maybe Sticker.Sticker -- ^ The animated sticker with the lever animation. The lever animation must play once in the initial dice state
    , DiceStickers -> Maybe Sticker
left_reel   :: Maybe Sticker.Sticker -- ^ The animated sticker with the left reel
    , DiceStickers -> Maybe Sticker
center_reel :: Maybe Sticker.Sticker -- ^ The animated sticker with the center reel
    , DiceStickers -> Maybe Sticker
right_reel  :: Maybe Sticker.Sticker -- ^ The animated sticker with the right reel
    }
  deriving (DiceStickers -> DiceStickers -> Bool
(DiceStickers -> DiceStickers -> Bool)
-> (DiceStickers -> DiceStickers -> Bool) -> Eq DiceStickers
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: DiceStickers -> DiceStickers -> Bool
== :: DiceStickers -> DiceStickers -> Bool
$c/= :: DiceStickers -> DiceStickers -> Bool
/= :: DiceStickers -> DiceStickers -> Bool
Eq, Int -> DiceStickers -> ShowS
[DiceStickers] -> ShowS
DiceStickers -> String
(Int -> DiceStickers -> ShowS)
-> (DiceStickers -> String)
-> ([DiceStickers] -> ShowS)
-> Show DiceStickers
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> DiceStickers -> ShowS
showsPrec :: Int -> DiceStickers -> ShowS
$cshow :: DiceStickers -> String
show :: DiceStickers -> String
$cshowList :: [DiceStickers] -> ShowS
showList :: [DiceStickers] -> ShowS
Show)

instance I.ShortShow DiceStickers where
  shortShow :: DiceStickers -> String
shortShow DiceStickersRegular
    { sticker :: DiceStickers -> Maybe Sticker
sticker = Maybe Sticker
sticker_
    }
      = String
"DiceStickersRegular"
        String -> ShowS
forall a. [a] -> [a] -> [a]
++ [String] -> String
I.cc
        [ String
"sticker" String -> Maybe Sticker -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Sticker
sticker_
        ]
  shortShow DiceStickersSlotMachine
    { background :: DiceStickers -> Maybe Sticker
background  = Maybe Sticker
background_
    , lever :: DiceStickers -> Maybe Sticker
lever       = Maybe Sticker
lever_
    , left_reel :: DiceStickers -> Maybe Sticker
left_reel   = Maybe Sticker
left_reel_
    , center_reel :: DiceStickers -> Maybe Sticker
center_reel = Maybe Sticker
center_reel_
    , right_reel :: DiceStickers -> Maybe Sticker
right_reel  = Maybe Sticker
right_reel_
    }
      = String
"DiceStickersSlotMachine"
        String -> ShowS
forall a. [a] -> [a] -> [a]
++ [String] -> String
I.cc
        [ String
"background"  String -> Maybe Sticker -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Sticker
background_
        , String
"lever"       String -> Maybe Sticker -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Sticker
lever_
        , String
"left_reel"   String -> Maybe Sticker -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Sticker
left_reel_
        , String
"center_reel" String -> Maybe Sticker -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Sticker
center_reel_
        , String
"right_reel"  String -> Maybe Sticker -> String
forall a. ShortShow a => String -> Maybe a -> String
`I.p` Maybe Sticker
right_reel_
        ]

instance AT.FromJSON DiceStickers where
  parseJSON :: Value -> Parser DiceStickers
parseJSON v :: Value
v@(AT.Object Object
obj) = do
    String
t <- Object
obj Object -> Key -> Parser String
forall a. FromJSON a => Object -> Key -> Parser a
A..: Key
"@type" :: AT.Parser String

    case String
t of
      String
"diceStickersRegular"     -> Value -> Parser DiceStickers
parseDiceStickersRegular Value
v
      String
"diceStickersSlotMachine" -> Value -> Parser DiceStickers
parseDiceStickersSlotMachine Value
v
      String
_                         -> Parser DiceStickers
forall a. Monoid a => a
mempty
    
    where
      parseDiceStickersRegular :: A.Value -> AT.Parser DiceStickers
      parseDiceStickersRegular :: Value -> Parser DiceStickers
parseDiceStickersRegular = String
-> (Object -> Parser DiceStickers) -> Value -> Parser DiceStickers
forall a. String -> (Object -> Parser a) -> Value -> Parser a
A.withObject String
"DiceStickersRegular" ((Object -> Parser DiceStickers) -> Value -> Parser DiceStickers)
-> (Object -> Parser DiceStickers) -> Value -> Parser DiceStickers
forall a b. (a -> b) -> a -> b
$ \Object
o -> do
        Maybe Sticker
sticker_ <- Object
o Object -> Key -> Parser (Maybe Sticker)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:?  Key
"sticker"
        DiceStickers -> Parser DiceStickers
forall a. a -> Parser a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (DiceStickers -> Parser DiceStickers)
-> DiceStickers -> Parser DiceStickers
forall a b. (a -> b) -> a -> b
$ DiceStickersRegular
          { sticker :: Maybe Sticker
sticker = Maybe Sticker
sticker_
          }
      parseDiceStickersSlotMachine :: A.Value -> AT.Parser DiceStickers
      parseDiceStickersSlotMachine :: Value -> Parser DiceStickers
parseDiceStickersSlotMachine = String
-> (Object -> Parser DiceStickers) -> Value -> Parser DiceStickers
forall a. String -> (Object -> Parser a) -> Value -> Parser a
A.withObject String
"DiceStickersSlotMachine" ((Object -> Parser DiceStickers) -> Value -> Parser DiceStickers)
-> (Object -> Parser DiceStickers) -> Value -> Parser DiceStickers
forall a b. (a -> b) -> a -> b
$ \Object
o -> do
        Maybe Sticker
background_  <- Object
o Object -> Key -> Parser (Maybe Sticker)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:?  Key
"background"
        Maybe Sticker
lever_       <- Object
o Object -> Key -> Parser (Maybe Sticker)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:?  Key
"lever"
        Maybe Sticker
left_reel_   <- Object
o Object -> Key -> Parser (Maybe Sticker)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:?  Key
"left_reel"
        Maybe Sticker
center_reel_ <- Object
o Object -> Key -> Parser (Maybe Sticker)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:?  Key
"center_reel"
        Maybe Sticker
right_reel_  <- Object
o Object -> Key -> Parser (Maybe Sticker)
forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
A..:?  Key
"right_reel"
        DiceStickers -> Parser DiceStickers
forall a. a -> Parser a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (DiceStickers -> Parser DiceStickers)
-> DiceStickers -> Parser DiceStickers
forall a b. (a -> b) -> a -> b
$ DiceStickersSlotMachine
          { background :: Maybe Sticker
background  = Maybe Sticker
background_
          , lever :: Maybe Sticker
lever       = Maybe Sticker
lever_
          , left_reel :: Maybe Sticker
left_reel   = Maybe Sticker
left_reel_
          , center_reel :: Maybe Sticker
center_reel = Maybe Sticker
center_reel_
          , right_reel :: Maybe Sticker
right_reel  = Maybe Sticker
right_reel_
          }
  parseJSON Value
_ = Parser DiceStickers
forall a. Monoid a => a
mempty